The Revolution will be Televised

Sovereignty is Mine

(press for Fashion Drive Fitting Room)

Its hard to get the balance right. Its hard. Music takes the pain away. The thought of history deciding to go no contact with me seems unreasonable and yet I still wonder. I never intend on going no conttact with anyone. Anyway, Im at the point where Im overindulging in what I call a repetoire of code. Realistically, I doubt that ill ever be a programmer. It was fun to write in a language other than English. I picked up a free book from the 1970s on the language 'Basic'. I adore the depth of axiom logic in the text. I also struggle in my classes. I cant remember shit. Everything is confusing. Id like to identify my Schizophrenia as something other than incompetant and vulgar; ya know I want to feel like a woman and not a sloppy joe.(lame pun) Im scared that my purpose in life is useless and far from the sovereignty of what I truly want for myself. I dont intend on being labeled as selfish for that. I want so badly to have the illusion of whiteness erased so that my true colors can refract. Yes I have a crush on a programmer who drives me to try harder and organize my life so that I can embody a confidence that has a foundation of actual complete tasks. Im 29 and well so it goes. Who am I? I am a stranger to myself and that is sad. Was I ever that inexorably cruel and evil as society was to me? He was a stranger so involved in my life when there was a crow and when I was alone, he was cruel. Did I ever instantiate such wonder about my identity? I must've made him wonder who I was. He presented me with jewels and a menagerie of dead imagery. Diamonds are a girl's best friend right and he made himself look essentially perfect? Well the plan is working so he can just walk away because Im Miss Independent. Is any of this real? Am I real? I can rest on the fact that im a loser an a liar. Im sorry for all of it. However, Im not those things, I just survived telling myself that over and over again. Im actually a survivor. Ive been through enough and worked to hard to give up on myself now. Are you down?

Is my feminine Mo0rish rage unoriginal?

1. Don't objectify me.

2. Don't insinuate my intentions.

3. Don't judge me without getting judged back.

4. Why do white people ruin it for white passing people? Yeah I said it.

5. We're only friends and that's it.

6. If you call me a name online, I have a birthday paradox for that.

7. Don't steal my game engine.

8. I won't see you in person.

9. Don't start shit.

10. No, I am not gaslighting you.

11. Inner beauty is within me. I'm not a doll. I'm a superhero.

https://www.tumblr.com/broken-netherwrld/782586733930889216/it-seems-as-though-we-are-building-a-world-of-game

Gallery

class Node:
    def __init__(self, data):
        self.data = data
        self.next = None
class LinkedList:
    def __init__(self):
        self.head = None
    def remove_node(self, key):
        if current is not None and current.data == key:
            self.head = current.next
            current = None
        #if the head holds the key to my heart
        print(f"Memory freed from head: '{key}'")
        return
        prev = None
        while current is not None:
            if current.data == key:
                break
            prev = current
        current = current.next
        if current is None:
            print(f"key '{key}' not found in the list.")
            return
       
            prev.next = current.next
            current = None
            print(f"Disintegrated node containing '{key}'.")
def retrieve_key():
    while True:
        target = input('what is the the key to retrieve?: ').strip()
        if not target:
            print("Error: The cannot be empty. ")
            continue
        return target
if __name__ == "__main__":
    my_heart_list = LinkedList()
    node1 = Node("Im")
    node2 = Node("A")
    node3 = Node("Survivor")
    my_heart_list.head = node1
    node1.next = node2
    node2.next = node3
    print("current heart list Im -> a -> Survivor -> ")
    result_key = retrieve_key()
    my_heart_list.remove_node(result_key)
    
#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

using namespace std;
using u32 = uint32_t;
using u16 = uint16_t;

constexpr int BDAY_HASH_BITS = 20;
constexpr int SAMPLE_LEN = 7;
constexpr size_t BDAY_LIMIT = 1u << 14;
constexpr int KEY_BITS = 16;
constexpr size_t KEYSPACE = (1u << KEY_BITS);

u32 double_encrypt(u16 key1, u16 key2, const string& sample);

int main() {
    srand(static_cast(time(nullptr)));
    while (true) {
        u16 key1 = rand() & 0xFFFF;
        u16 key2 = rand() & 0xFFFF;
        unordered_map> hash_map;
        for (size_t i = 0; i < BDAY_LIMIT; ++i) {
            string sample;
            for (int j = 0; j < SAMPLE_LEN; ++j)
                sample += 'A' + (rand() % 26);
            u32 enc_hash = double_encrypt(key1, key2, sample);
            hash_map[enc_hash].push_back(sample);
        }
        for (const auto& [hash, samples] : hash_map)
            if (samples.size() > 1) {
                cout << "Eryday my Birthday paradox: "
                     << hex << setw(4) << setfill('0') << key1 << " "
                     << setw(4) << key2 << dec << endl;
                for (const string& s : samples) cout << "  Sample: " << s << endl;
                return 0;
            }
    }
}
u32 double_encrypt(u16 key1, u16 key2, const string& sample) {
    u32 hash = 0;
    for (char c : sample)
        hash = (hash * 31 + c) ^ key1;
    hash ^= key2;
    return hash & ((1u << BDAY_HASH_BITS) - 1);
}


    
  
#include 
#include 
#include 
#include 
using namespace std;
enum class ActionType{EDUCATE,ORGANIZE_MEETING,BUILD_ALLIANCE,MOBILIZE_COMMUNITY,CONSOLIDATE_STRUCTURE,REST};
struct WorldState{int communitySupport;int educationLevel;int pressure;int solidarity;int organizationStrength;};
class IstiqlylahAI{
public:
ActionType decide(const WorldState& ws){
if(ws.educationLevel<40)return ActionType::EDUCATE;
if(ws.pressure>70&&ws.solidarity<60)return ActionType::BUILD_ALLIANCE;
if(ws.organizationStrength<50)return ActionType::CONSOLIDATE_STRUCTURE;
if(ws.communitySupport>60&&ws.educationLevel>60)return ActionType::MOBILIZE_COMMUNITY;
if(ws.communitySupport<50)return ActionType::ORGANIZE_MEETING;
return ActionType::REST;}
static string actionToString(ActionType a){
switch(a){
case ActionType::EDUCATE:return"توعية المجتمع (Educate the community).";
case ActionType::ORGANIZE_MEETING:return"تنظيم اجتماع شعبي (Organize a community meeting).";
case ActionType::BUILD_ALLIANCE:return"بناء التحالفات والتضامن (Build solidarity alliances).";
case ActionType::MOBILIZE_COMMUNITY:return"تعبئة المجتمع حول القضايا المشتركة (Mobilize community).";
case ActionType::CONSOLIDATE_STRUCTURE:return"تقوية البناء الداخلي للحركة (Strengthen internal structure).";
default:return"استراحة وتأمل (Rest and reflect).";}}};
class RevolutionGame{
private:
bool running=true;int ticks=0;WorldState ws;IstiqlylahAI ai;
public:
RevolutionGame(){ws={50,20,30,25,20};}
bool isRunning()const{return running;}
void update(){
ActionType action=ai.decide(ws);
cout<<"\nالإجراء المختار: "<12)running=false;
std::this_thread::sleep_for(std::chrono::milliseconds(600));}
void render()const{
cout<<"\n-----------------------------\n";
cout<<" حالة ثورة الاستقلال (Istiqlylah Revolution State)\n";
cout<<"-----------------------------\n";
cout<<" دعم المجتمع     : "<
#include 
#include 
static const float PI=3.1415f;
static const float EPS=0.0001f;
struct Vec3{
    float x;
    float y;
    float z;
};
static Vec3 add(const Vec3& a, const Vec3& b){
    Vec3 r={a.x+b.x,a.y+b.y,a.z+b.z};
    return r;
}
static Vec3 sub(const Vec3& a, const Vec3& b){
    Vec3 r={a.x-b.x,a.y-b.y,a.z-b.z};
    return r;
}
static Vec3 mul(const Vec3& v, float s) {
    Vec3 r = { v.x * s, v.y * s, v.z * s };
    return r;
}
static float length(const Vec3& v){
    return std::sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
static Vec3 normalize(const Vec3& v){
    float len=length(v);
    if(len points;
};
enum Phase{
    PHASE_ENTER,
    PHASE_WALK,
    PHASE_POSE,
    PHASE_TURN,
    PHASE_EXIT,
    PHASE_DONE
};
class CatwalkModel{
public:
    explicit CatwalkModel(const Runway& r)
        :runway(r),
        position(r.points[0].position),
        targetIndex(1),
        phase(PHASE_ENTER),
        speed(1.3f),
        rotation(0.0f),
        time(0.0f),
        phaseTime(0.0f){}
    void update(float dt){
        time+=dt;
        switch(phase){
            case PHASE_ENTER:
            case PHASE_WALK:
            case PHASE_EXIT:
                updateWalk(dt);
                updateAnimation();
                break;
            case PHASE_POSE:
                updatePose(dt);
                break;
            case PHASE_TURN:
                updateTurn(dt);
                break;
            defaut:
                break;
        }
    }
    bool finished() const{
        return phase==PHASE_DONE;
    }
private:
    const Runway& runway;
    Vec3 position;
    unsigned int targetIndex;
    Phase phase;
    float speed;
    float rotation;
    float time;
    float phaseTime;
    void updateWalk(float dt){
        Vec3 target=runway.points[targetIndex].position;
        Vec3 dir=normalize(sub(target, position));
        position=add(position, mul(dir, speed*dt));
        if(length(sub(target, position))<0.05f){
            if(phase==PHASE_EXIT){
                phase=PHASE_DONE;
            }else{
                phase=PHASE_POSE;
                phaseTime=0.0f;
            }
        }
        printState("W a l k");
    }
    void updatePose(float dt){
        phaseTime+=dt;
        printState("P o s e");
        if (phaseTime>= runway.points[targetIndex].poseTime){
            phase=PHASE_TURN;
            phaseTime=0.0f;
        }
    }
    void updateTurn(float dt){
        rotation+=180.0f*dt;
        printState("T u r n");
        if(rotation>=180.f){
           rotation=180.0f;
           targetIndex=0;
           phase=PHASE_EXIT;
        }
    }
    void updateAnimation(){
        float stepFreq=2.0f;
        float hipSway=std::sin(time * stepFreq * 2.0f * PI) * 0.04f;
        float shoulder = -hipSway * 0.6f;
        std::cout
            << "   hip=" << hipSway
            << " shoulder=" << shoulder
            << "\n";
    }
    void printState(const char* label)const{
        std::cout
        <