The Revolution will be Televised

Sovereignty is Mine

(press for Fashion Drive Closet) Dress Revealing and know that your not just filth

Help me lose myself in the world composed of dreams; all of it built by me for that lucky somebody who probably cant stand even the sight of my seemingly off beat and unlikeably ignorant falsehoods and where my final trick is veil the it girl that never was in world where you be whatever you want as long as its real, true and and you are true to it; in this broken mirror, a dismantled image of history and a crystallized future of my invention to protect what is mine; my Sovereignty as that Moor Bitch who has lifted the veil of illusion and kept with the reality of the actual truth; that we are all made for better than being suffocated by the status quo. I thought that I was only boring, stupid, unlikeable and inconsiderately embarrassing herself for telling herself that she is that Moorish it girl with dreams beyond dishonesty and dishonor. So here goes nothing. Enjoy the Fate Go Gatcha and be sure to understand the disclaimer that this is territory of unity and respect for all folks. This gallery is merely the best shots of sovereignty that i can get in life on my own. It is all my world and if he sees this know just know that im sorry that I can be so brash and ignorant. Im sorry that its been since that very day I got to meet you and by being smarter, prettier, more respectful and deeper than me, youd sweep me off my feet and I would in the end never know a love like that one again. It was every moment I never knew to dream of instead of the very way I instead chose to live; in Hell instead of Inshallah. You are the opposite of my past; the moon of divine love above my world; so filled with coruption and ugliness I tried to conceal. Secret Love is a Bitch; and now i question my the quality of my womanhood. You are unforgettably beautiful. I am Sovereign.

https://www.tumblr.com/broken-netherwrld/782586733930889216/it-seems-as-though-we-are-building-a-world-of-game

Gallery


#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

using namespace std;
using u32 = uint32_t;
using u16 = uint16_t;

constexpr int BDAY_HASH_BITS = 20;
constexpr int SAMPLE_LEN = 7;
constexpr size_t BDAY_LIMIT = 1u << 14;
constexpr int KEY_BITS = 16;
constexpr size_t KEYSPACE = (1u << KEY_BITS);

u32 double_encrypt(u16 key1, u16 key2, const string& sample);

int main() {
    srand(static_cast(time(nullptr)));
    while (true) {
        u16 key1 = rand() & 0xFFFF;
        u16 key2 = rand() & 0xFFFF;
        unordered_map> hash_map;
        for (size_t i = 0; i < BDAY_LIMIT; ++i) {
            string sample;
            for (int j = 0; j < SAMPLE_LEN; ++j)
                sample += 'A' + (rand() % 26);
            u32 enc_hash = double_encrypt(key1, key2, sample);
            hash_map[enc_hash].push_back(sample);
        }
        for (const auto& [hash, samples] : hash_map)
            if (samples.size() > 1) {
                cout << "Eryday my Birthday paradox: "
                     << hex << setw(4) << setfill('0') << key1 << " "
                     << setw(4) << key2 << dec << endl;
                for (const string& s : samples) cout << "  Sample: " << s << endl;
                return 0;
            }
    }
}
u32 double_encrypt(u16 key1, u16 key2, const string& sample) {
    u32 hash = 0;
    for (char c : sample)
        hash = (hash * 31 + c) ^ key1;
    hash ^= key2;
    return hash & ((1u << BDAY_HASH_BITS) - 1);
}


    
  
#include 
#include 
#include 
#include 
using namespace std;
enum class ActionType{EDUCATE,ORGANIZE_MEETING,BUILD_ALLIANCE,MOBILIZE_COMMUNITY,CONSOLIDATE_STRUCTURE,REST};
struct WorldState{int communitySupport;int educationLevel;int pressure;int solidarity;int organizationStrength;};
class IstiqlylahAI{
public:
ActionType decide(const WorldState& ws){
if(ws.educationLevel<40)return ActionType::EDUCATE;
if(ws.pressure>70&&ws.solidarity<60)return ActionType::BUILD_ALLIANCE;
if(ws.organizationStrength<50)return ActionType::CONSOLIDATE_STRUCTURE;
if(ws.communitySupport>60&&ws.educationLevel>60)return ActionType::MOBILIZE_COMMUNITY;
if(ws.communitySupport<50)return ActionType::ORGANIZE_MEETING;
return ActionType::REST;}
static string actionToString(ActionType a){
switch(a){
case ActionType::EDUCATE:return"توعية المجتمع (Educate the community).";
case ActionType::ORGANIZE_MEETING:return"تنظيم اجتماع شعبي (Organize a community meeting).";
case ActionType::BUILD_ALLIANCE:return"بناء التحالفات والتضامن (Build solidarity alliances).";
case ActionType::MOBILIZE_COMMUNITY:return"تعبئة المجتمع حول القضايا المشتركة (Mobilize community).";
case ActionType::CONSOLIDATE_STRUCTURE:return"تقوية البناء الداخلي للحركة (Strengthen internal structure).";
default:return"استراحة وتأمل (Rest and reflect).";}}};
class RevolutionGame{
private:
bool running=true;int ticks=0;WorldState ws;IstiqlylahAI ai;
public:
RevolutionGame(){ws={50,20,30,25,20};}
bool isRunning()const{return running;}
void update(){
ActionType action=ai.decide(ws);
cout<<"\nالإجراء المختار: "<12)running=false;
std::this_thread::sleep_for(std::chrono::milliseconds(600));}
void render()const{
cout<<"\n-----------------------------\n";
cout<<" حالة ثورة الاستقلال (Istiqlylah Revolution State)\n";
cout<<"-----------------------------\n";
cout<<" دعم المجتمع     : "<
#include 
#include 
static const float PI=3.1415f;
static const float EPS=0.0001f;
struct Vec3{
    float x;
    float y;
    float z;
};
static Vec3 add(const Vec3& a, const Vec3& b){
    Vec3 r={a.x+b.x,a.y+b.y,a.z+b.z};
    return r;
}
static Vec3 sub(const Vec3& a, const Vec3& b){
    Vec3 r={a.x-b.x,a.y-b.y,a.z-b.z};
    return r;
}
static Vec3 mul(const Vec3& v, float s) {
    Vec3 r = { v.x * s, v.y * s, v.z * s };
    return r;
}
static float length(const Vec3& v){
    return std::sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
static Vec3 normalize(const Vec3& v){
    float len=length(v);
    if(len points;
};
enum Phase{
    PHASE_ENTER,
    PHASE_WALK,
    PHASE_POSE,
    PHASE_TURN,
    PHASE_EXIT,
    PHASE_DONE
};
class CatwalkModel{
public:
    explicit CatwalkModel(const Runway& r)
        :runway(r),
        position(r.points[0].position),
        targetIndex(1),
        phase(PHASE_ENTER),
        speed(1.3f),
        rotation(0.0f),
        time(0.0f),
        phaseTime(0.0f){}
    void update(float dt){
        time+=dt;
        switch(phase){
            case PHASE_ENTER:
            case PHASE_WALK:
            case PHASE_EXIT:
                updateWalk(dt);
                updateAnimation();
                break;
            case PHASE_POSE:
                updatePose(dt);
                break;
            case PHASE_TURN:
                updateTurn(dt);
                break;
            defaut:
                break;
        }
    }
    bool finished() const{
        return phase==PHASE_DONE;
    }
private:
    const Runway& runway;
    Vec3 position;
    unsigned int targetIndex;
    Phase phase;
    float speed;
    float rotation;
    float time;
    float phaseTime;
    void updateWalk(float dt){
        Vec3 target=runway.points[targetIndex].position;
        Vec3 dir=normalize(sub(target, position));
        position=add(position, mul(dir, speed*dt));
        if(length(sub(target, position))<0.05f){
            if(phase==PHASE_EXIT){
                phase=PHASE_DONE;
            }else{
                phase=PHASE_POSE;
                phaseTime=0.0f;
            }
        }
        printState("W a l k");
    }
    void updatePose(float dt){
        phaseTime+=dt;
        printState("P o s e");
        if (phaseTime>= runway.points[targetIndex].poseTime){
            phase=PHASE_TURN;
            phaseTime=0.0f;
        }
    }
    void updateTurn(float dt){
        rotation+=180.0f*dt;
        printState("T u r n");
        if(rotation>=180.f){
           rotation=180.0f;
           targetIndex=0;
           phase=PHASE_EXIT;
        }
    }
    void updateAnimation(){
        float stepFreq=2.0f;
        float hipSway=std::sin(time * stepFreq * 2.0f * PI) * 0.04f;
        float shoulder = -hipSway * 0.6f;
        std::cout
            << "   hip=" << hipSway
            << " shoulder=" << shoulder
            << "\n";
    }
    void printState(const char* label)const{
        std::cout
        <