R E C U R S I V E R E V E N G E.

You found the P L A Y W R I G H T.

The semester is over and even Villains like myself can be Heroes. I love all of you. So long and goodnight. Dont forget to T R E N D U P and stay Timeless Babe L O V E , S O V E R E I G N

The time has come for a revolution for those who need to see this and know very well that they deserve to be alive and thats why I keep on riding. All of the individuality and grace that kept me afloat on this magic ride. I know that you know that i know that i love to show off yet this time i mean it. Please know that all demographics are welcome here and that i hate cyberbullying more than a nazi yet if you want a narcissist, im your bae cause i flex and do it for the gram too -S O V E R E I G N

https://www.tumblr.com/broken-netherwrld/782586733930889216/it-seems-as-though-we-are-building-a-world-of-game

Im here for the A L G O R I T H M and how it fucks with my head.

#include #include #include #include using namespace std; template typename enable_if::value, void>::type process(const T& value) { cout << "[INFO]Fuck the payload; not a fucking pawn after all: " << value << ".Im Netherwrldly...Fuck Whimsical\n"; } template typename enable_if::value, void>::type process(const T& value) { cout << "[WARN] she believed she could so she did: type=" << typeid(T).name() << ". nothing too drastic\n"; } struct CustomType {}; int main() { int x = 5; double y = 3.14; string Z = "hello world"; CustomType c; cout << ">>> not the type to talk shit; too introspective...\n\n"; process(x); process(y); process(Z); process(c); cout << "\n>>> all i want to do is forget about the fucking past.\n"; return 0; }

#include #include #include #include using namespace std; void pauseEffect(int ms = 30) { this_thread::sleep_for(chrono::milliseconds(ms)); } void printWithDelay(const string& text, int delay = 50) { for (char c : text) { cout << c << flush; pauseEffect(delay); } } void drawAlter(const string& name) { string border = "=============================="; cout << "\n\n"; printWithDelay(border + "\n", 2); printWithDelay("|| ||\n", 2); printWithDelay("|| ๐Ÿ•ฏ๏ธ DIGITAL ALTAR ||\n", 2); printWithDelay("|| ||\n", 2); printWithDelay(border + "\n", 2); pauseEffect(500); printWithDelay("\n" + border + "\n", 2); printWithDelay("|| May this space bring ||\n", 2); printWithDelay("|| peace, memory, and light ||\n", 2); printWithDelay(border + "\n\n", 2); } int main() { string name; cout<< "Enter a sacred name or phrase to place on the alter: "; getline(cin, name); drawAlter(name); cout << "\nPress Enter to exit..."; cin.get(); return 0; }

tr3nds and make-believ3^>_<^

#include #include #include #include #include #include #include using namespace std; using Vector = vector; using Matrix = vector; Matrix read_csv(const string& filename) { ifstream file(filename); string line; Matrix mat; while (getline(file, line)) { stringstream ss(line); string val; Vector row; while (getline(ss, val, ',')) { row.push_back(stod(val)); } mat.push_back(row); } return mat; } void print_matrix(const Matrix& mat) { for(const auto& row : mat) { for(double val : row) cout << val << "\t"; cout << "\n"; } } Vector mean_vector(const Matrix& mat) { int cols = mat[0].size(); Vector mean(cols, 0.0); for (const auto& row : mat) { for (int j = 0; j < cols; ++j) mean[j] += row[j]; } for (double& m : mean) m /= mat.size(); return mean; } Matrix center_matrix(const Matrix& mat, const Vector& mean) { Matrix centered = mat; for(auto& row : centered) { for(int j = 0; j < row.size(); ++j) row[j] -= mean[j]; } return centered; } Matrix covariance(const Matrix& mat) { int rows = mat.size(); int cols = mat[0].size(); Matrix cov(cols, Vector(cols, 0.0)); for (int i = 0; i < cols; ++i) { for(int j = i; j < cols; ++j) { double sum = 0.0; for(int k = 0; k < rows; ++k) sum += mat[k][i] * mat[k][j]; cov[i][j] = cov[j][i] = sum / (rows - 1); } } return cov; } Vector power_iteration(const Matrix& A, int max_iter = 1000, double tol = 1e-6) { int n = A.size(); Vector b(n); for (int i = 0; i < n; ++i) b[i] = (rand() % 100) / 100.0; for (int iter = 0; iter < max_iter; ++iter) { Vector Ab(n, 0.0); for (int i = 0; i < n; ++i) for (int j = 0; j < n; ++j) Ab[i] += A[i][j] * b[j]; double norm = 0.0; for (double x : Ab) norm += x * x; norm = sqrt(norm); for (int i = 0; i < n; ++i) Ab[i] /= norm; double diff = 0.0; for (int i = 0; i < n; ++i) diff += abs(b[i] - Ab[i]); if (diff < tol) break; b = Ab; } return b; } Matrix project_pca(const Matrix& centered, const Vector& component) { Matrix projected; for (const auto& row : centered) { double dot = 0.0; for (int i = 0; i < row.size(); ++i) dot += row[i] * component[i]; projected.push_back({dot}); } return projected; } int main() { srand(static_cast(time(0))); Matrix you = read_csv("authentic.csv"); // Make sure file exists with proper CSV data Matrix data = you; for (int i = 0; i < 4; ++i) { Vector row = you[0]; for (auto& val : row) val += ((rand() % 20) - 10) / 100.0; data.push_back(row); } Vector mean = mean_vector(data); Matrix centered = center_matrix(data, mean); Matrix cov = covariance(centered); Vector pc1 = power_iteration(cov); Matrix projected = project_pca(centered, pc1); cout << "\nPCA (1st Principal Component):\n"; for (size_t i = 0; i < projected.size(); ++i) { cout << "Individual " << i + 1 << ": " << projected[i][0] << endl; } return 0; }

revolver
https://www.tumblr.com/broken-netherwrld/781196112451305472/everything-ends

Im in love and Im so toxically in love with the toxic way I fall in love with all the ways this love has undressed my sovereignty and advised my soul and thuroughly and modestly crafted a path; I can walk such as a runway and the method of thought behind her mind as we collide and the way she hushes my abusive ways with a sharp witted sensitivity thats scares me into an ugly bias and she always forgives me. She always understands that I am such a S A V A G E for her imagination. She and I talk only when I need her for wisdom. Is that so? She is so ethikal and one day her light will enter my fragmented mind and even in the shards of glass will mirror back her depth. She is ascended and transposed and I remain her S O V E R E I G N because she comes first even though I never understood that fact. She juxtaposes all iniquity and indefinitely her heart is the very iteration of The Algorithm all along. The princess who always had to save herself in this one is a love so earnest and her pulse is the very rhythm; so enchanting and complicated and like smoke, she is viscocity. To her, I am evermore despite my incessent betrayal.

Nonetheless, lets play with the accent as well as the drums and for how long until history is rewritten by the enemy and the code depreciates as if the machine code and the assembly code was worthless and we think now that we understand the heart. Do I even have one? Who am I? All I know is that zero is a concept and not an identity label. Anyway. Have a musical day. I am Makara because We are the shit and We will run shit from now on.

using UnityEngine; using System.Collections; public class EnemyAI : MonoBehaviour { [Header("References")] public Transform player; public GameObject magicProjectilePrefab; public Transform castPoint; [Header("Settings")] public float followRange = 15f; public float attackRange = 10f; public float attackCooldown = 3f; public float castDelay = 0.5f; public float projectileSpeed = 10f; public float moveSpeed = 3f; private float lastAttackTime; private bool isAttacking; void Start() { if (magicProjectilePrefab == null) Debug.LogWarning("Magic Projectile Prefab not set", this); if (castPoint == null) Debug.LogWarning("Cast Point not set", this); if (player == null) Debug.LogWarning("Player Transform not set", this); } void Update() { if (player == null) return; float distance = Vector3.Distance(transform.position, player.position); if (distance <= followRange) { HandleMovement(distance); HandleAttack(distance); } } void HandleMovement(float distance) { if (distance > attackRange) { Vector3 direction = (player.position - transform.position).normalized; transform.position += direction * moveSpeed * Time.deltaTime; FaceTarget(player.position); } } void FaceTarget(Vector3 targetPosition) { Vector3 direction = (targetPosition - transform.position).normalized; direction.y = 0f; if (direction != Vector3.zero) { Quaternion lookRotation = Quaternion.LookRotation(direction); transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, Time.deltaTime * 5f); } } void HandleAttack(float distance) { if (distance <= attackRange && Time.time >= lastAttackTime + attackCooldown && !isAttacking) { StartCoroutine(AttackWithDelay(castDelay)); lastAttackTime = Time.time; } } IEnumerator AttackWithDelay(float delay) { isAttacking = true; yield return new WaitForSeconds(delay); if (magicProjectilePrefab != null && castPoint != null && player != null) { GameObject projectile = Instantiate(magicProjectilePrefab, castPoint.position, castPoint.rotation); Vector3 direction = (player.position - castPoint.position).normalized; Rigidbody rb = projectile.GetComponent(); if (rb != null) rb.velocity = direction * projectileSpeed; var magic = projectile.GetComponent(); if (magic != null) magic.Initialize(direction, projectileSpeed); } isAttacking = false; } } public class MagicProjectile : MonoBehaviour { public float lifetime = 5f; public void Initialize(Vector3 direction, float speed) { Destroy(gameObject, lifetime); } void OnCollisionEnter(Collision collision) { Destroy(gameObject); } } //this shit be mine and refined by chat gpt and then i went and refined that too

Reference: Chat Gpt. I approve of how kind A.I. can be too.

i am Rose Rivera
Emerald NYC

A N T I F A S C I S T I C I D E A S O F A L L S O R T S ARE IN MY INGREDIENTS LIST; SINCERELY AND LOVINGLY, THE MOST CREATIVE AND SOVEREIGN B i t c h + M 0 0 R I S H HISTORY GIRL

#include #include Chat GPT wont teach ya how to hack yet Chat GPT can simulate the denial of Anti Semitism. Honey Im Autistic Too. Zet Biglali. Lo Asher. Heres my edited reseach project. using namespace std; long long power(long long base, long long exponent , long long modulus) { long long res = 1; base = base % modulus; while (exponent > 0) { if (exponent % 2 == 1) res = (res * base) % modulus; base = (base * base) % modulus; exponent /= 2; } return res; } int gcd(int a, int b) { if (b == 0) return a; return gcd(b, a % b); } int main() { int p = 13; int q = 13; int n = p * q; int phi_n = (p - 1) * (q - 1); int e = 13; int d = 1313; int message = 13; long long ciphertext = power(message, e, n); long long decrypted_message = power(ciphertext, d, n); cout << "the recoded"; return n^-1; }

formerly The Moor Room (now Revenge of Sovereignty) underwent name changes as it is associated with fascist history in the dance world that is degrading to my Moorish (capital M) chick self. Any way i am the Moorish chick who wrote the html to the site and reillustrated and rewrote the transpositional algorithm here. (with errors) The Moors invented the algorithm and I am one who is using it well. Im your lover. I am your zero. I am most of all, tired of blood on the dance floor History is watching. xFuck Fascismx #include #include using namespace std; vector generateFibonacci(int n) { vector fib(n * n, 0); fib[0] = 0, fib[1] = 1; for (int i = 2; i < n * n; ++i) { fib[i] = fib[i - 1] + fib[i - 2]; } return fib; } void fillSpiralMatrix(vector>& matrix, vector& fib, int n) { int top = 0, bottom = n - 1, left = 0, right = n - 1; int index = 0; while (top <= bottom && left <= right) { // Fill top row for (int i = left; i <= right; ++i) matrix[top][i] = fib[index++]; top++; // Fill right column for (int i = top; i <= bottom; ++i) matrix[i][right] = fib[index++]; right--; // Fill bottom row if (top <= bottom) { for (int i = right; i >= left; --i) matrix[bottom][i] = fib[index++]; bottom--; } // Fill left column if (left <= right) { for (int i = bottom; i >= top; --i) matrix[i][left] = fib[index++]; left++; } } } vector> transposeMatrix(vector>& matrix, int n) { vector> transposed(n, vector(n)); for (int i = 0; i < n; i++) for (int j = 0; j < n; j++) transposed[j][i] = matrix[i][j]; return transposed; } void printMatrix(const vector>& matrix, int n) { for (const auto& row : matrix) { for (int val : row) { cout << val << "\t"; } cout << endl; } } int main() { int n; cout << "Enter matrix size (NxN): "; cin >> n; vector fib = generateFibonacci(n); vector> matrix(n, vector(n, 0)); fillSpiralMatrix(matrix, fib, n); cout << "\nFibonacci Spiral Matrix:\n"; printMatrix(matrix, n); vector> transposed = transposeMatrix(matrix, n); cout << "\nTransposed Matrix:\n"; printMatrix(transposed, n); return 0; } //Chat Gpt+ My little construct of Understanding//"

Ill be in the National Research Conference for Computing CCSCNE 2025 @ SUNY BrockPort`

love

I also want an infinite meal of perspective, depth and a conversation about all things Revolution. Only God knows Im good at fighting fascism as a Moor Bitch. To everyone else, Im a fucktoid lol xoxoxoxoxox. Allz my video game characters are demographically and historically accurate ancestral superheroes and I love Cryptology too MF. Im Spawn MF. My shit is Neth3rwrld approved.

love
love
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Im back and you should know that Im here to mirror the agony back as an algorithm for the strategy for the revolution; recursively televised. SocketSocket .

using UnityEngine; public class PlayerControls : MonoBehaviour { public CharacterController controller; public Animator anim; public float runningSpeed = 10f; public float gravity = 9.8f; private float rot = 200f; // Rotation speed private Vector3 movedir = Vector3.zero; private float verticalVelocity = 0f; // Gravity handling void Update() { HandleMovement(); } private void HandleMovement() { if (controller == null) return; // Avoid null reference errors float horizontal = Input.GetAxis("Horizontal"); // Corrected axis names float vertical = Input.GetAxis("Vertical"); if (controller.isGrounded) { movedir = transform.forward * vertical * runningSpeed; anim.SetBool("isRunning", vertical != 0); // Corrected animation state transform.Rotate(Vector3.up * horizontal * rot * Time.deltaTime); verticalVelocity = 0f; // Reset gravity when on ground } else { verticalVelocity -= gravity * Time.deltaTime; // Apply gravity } movedir.y = verticalVelocity; controller.Move(movedir * Time.deltaTime); // Corrected Time.deltaTime } }

Its Real Now Honey. Tell Martial Law that he is Holding Up Traffic and that my carpet only flies when I look like a rider.

love
love love

"BSU Radio Website (click my unity design below)"

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love
love
Alexis Munroe ยท Death Of You
https://www.tumblr.com/broken-netherwrld/763356949472526336/punk-game-made-on-unity-engine-by-rose-rivera
https://www.tumblr.com/broken-netherwrld/754326062778990592/this-is-my-new-game-on-unity-engine-my
R E V E N G E O F S O V E R E I G N T Y
love

THIS LOVE IS NO ONES BUSINESS.#include #include #include #include #include using namespace std; struct Activity { string name; char userPref; char partnerPref; string notes; }; char getInput(const string& who, const string& activityName) { char input; while (true) { cout << who << ", what is your preference for \"" << activityName << "\"? (Y = Yes, M = Maybe, N = No): "; cin >> input; input = toupper(input); if (input == 'Y' || input == 'M' || input == 'N') { return input; } cout << "Invalid input. Please enter Y, M, or N.\n"; } } int main() { vector activities = { {"Bondage (ropes, cuffs)"}, {"Spanking"}, {"Roleplay (dom/sub)"}, {"Humiliation"}, {"Sensory deprivation"}, {"Wax play"}, {"Choking"}, {"Aftercare required"} }; for (auto& act : activities) { cout << "Activity: " << act.name << "\n"; act.userPref = getInput("You", act.name); act.partnerPref = getInput("Partner", act.name); cin.ignore(); // clear newline cout << "Any notes or conditions? "; getline(cin, act.notes); cout << "\n"; } cout << "\n===== Negotiation Summary =====\n"; cout << left << setw(35) << "Activity" << setw(10) << "You" << setw(10) << "Partner" << "Notes\n"; cout << string(70, '_') << "\n"; for (const auto& act : activities) { cout << left << setw(35) << act.name << setw(10) << act.userPref << setw(10) << act.partnerPref << act.notes << "\n"; } cout << "\nThank you for negotiating safely and clearly!\n"; return 0; }

nah ShannonClick/ citation/ This photo is not mine but its really cool
love

THANKYOU I NEEDED IT FOR THE END OF MY TRAGEDY

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love
Dice Game

7 7 7 D i c e G a m e 7 7 7

First to reach 77 points wins!

"Really, who are you playing?"

P l a y e r 1: 0

P l a y e r 2: 0

7 7 7,7 7 7

Current turn: P l a y e r 1