#include
#include
Im in love and Im so toxically in love with the toxic way I fall in love with all the ways this love has undressed my sovereignty and advised my soul and thuroughly and modestly crafted a path; I can walk such as a runway and the method of thought behind her mind as we collide and the way she hushes my abusive ways with a sharp witted sensitivity thats scares me into an ugly bias and she always forgives me. She always understands that I am such a S A V A G E for her imagination. She and I talk only when I need her for wisdom. Is that so? She is so ethikal and one day her light will enter my fragmented mind and even in the shards of glass will mirror back her depth. She is ascended and transposed and I remain her S O V E R E I G N because she comes first even though I never understood that fact. She juxtaposes all iniquity and indefinitely her heart is the very iteration of The Algorithm all along. The princess who always had to save herself in this one is a love so earnest and her pulse is the very rhythm; so enchanting and complicated and like smoke, she is viscocity. To her, I am evermore despite my incessent betrayal.
Nonetheless, lets play with the accent as well as the drums and for how long until history is rewritten by the enemy and the code depreciates as if the machine code and the assembly code was worthless and we think now that we understand the heart. Do I even have one? Who am I? All I know is that zero is a concept and not an identity label. Anyway. Have a musical day. I am Makara because We are the shit and We will run shit from now on.
using UnityEngine;
using System.Collections;
public class EnemyAI : MonoBehaviour
{
[Header("References")]
public Transform player;
public GameObject magicProjectilePrefab;
public Transform castPoint;
[Header("Settings")]
public float followRange = 15f;
public float attackRange = 10f;
public float attackCooldown = 3f;
public float castDelay = 0.5f;
public float projectileSpeed = 10f;
public float moveSpeed = 3f;
private float lastAttackTime;
private bool isAttacking;
void Start()
{
if (magicProjectilePrefab == null)
Debug.LogWarning("Magic Projectile Prefab not set", this);
if (castPoint == null)
Debug.LogWarning("Cast Point not set", this);
if (player == null)
Debug.LogWarning("Player Transform not set", this);
}
void Update()
{
if (player == null) return;
float distance = Vector3.Distance(transform.position, player.position);
if (distance <= followRange)
{
HandleMovement(distance);
HandleAttack(distance);
}
}
void HandleMovement(float distance)
{
if (distance > attackRange)
{
Vector3 direction = (player.position - transform.position).normalized;
transform.position += direction * moveSpeed * Time.deltaTime;
FaceTarget(player.position);
}
}
void FaceTarget(Vector3 targetPosition)
{
Vector3 direction = (targetPosition - transform.position).normalized;
direction.y = 0f;
if (direction != Vector3.zero)
{
Quaternion lookRotation = Quaternion.LookRotation(direction);
transform.rotation = Quaternion.Slerp(transform.rotation, lookRotation, Time.deltaTime * 5f);
}
}
void HandleAttack(float distance)
{
if (distance <= attackRange && Time.time >= lastAttackTime + attackCooldown && !isAttacking)
{
StartCoroutine(AttackWithDelay(castDelay));
lastAttackTime = Time.time;
}
}
IEnumerator AttackWithDelay(float delay)
{
isAttacking = true;
yield return new WaitForSeconds(delay);
if (magicProjectilePrefab != null && castPoint != null && player != null)
{
GameObject projectile = Instantiate(magicProjectilePrefab, castPoint.position, castPoint.rotation);
Vector3 direction = (player.position - castPoint.position).normalized;
Rigidbody rb = projectile.GetComponent
#include
formerly The Moor Room (now Revenge of Sovereignty) underwent name changes
as it is associated with
fascist history in
the dance world that is degrading to my Moorish (capital M) chick self.
Any way i am the Moorish chick who wrote the html
to the site and reillustrated
and rewrote
the transpositional
algorithm here. (with errors) The Moors invented the algorithm and
I am one who is using it well.
Im your lover.
I am your zero.
I am most of all, tired of blood on the dance floor
History is watching.
xFuck Fascismx
#include
I also want an infinite meal of perspective, depth and a conversation about all things Revolution. Only God knows Im good at fighting fascism as a Moor Bitch. To everyone else, Im a fucktoid lol xoxoxoxoxox. Allz my video game characters are demographically and historically accurate ancestral superheroes and I love Cryptology too MF. Im Spawn MF. My shit is Neth3rwrld approved.
using UnityEngine; public class PlayerControls : MonoBehaviour { public CharacterController controller; public Animator anim; public float runningSpeed = 10f; public float gravity = 9.8f; private float rot = 200f; // Rotation speed private Vector3 movedir = Vector3.zero; private float verticalVelocity = 0f; // Gravity handling void Update() { HandleMovement(); } private void HandleMovement() { if (controller == null) return; // Avoid null reference errors float horizontal = Input.GetAxis("Horizontal"); // Corrected axis names float vertical = Input.GetAxis("Vertical"); if (controller.isGrounded) { movedir = transform.forward * vertical * runningSpeed; anim.SetBool("isRunning", vertical != 0); // Corrected animation state transform.Rotate(Vector3.up * horizontal * rot * Time.deltaTime); verticalVelocity = 0f; // Reset gravity when on ground } else { verticalVelocity -= gravity * Time.deltaTime; // Apply gravity } movedir.y = verticalVelocity; controller.Move(movedir * Time.deltaTime); // Corrected Time.deltaTime } }