The Revolution will be Televised

Sovereignty is Mine

(press for Fashion Drive Fitting Room)

Its hard to get the balance right. Its hard. Music takes the pain away. The thought of history deciding to go no contact with me seems unreasonable and yet I still wonder. I never intend on going no conttact with anyone. Anyway, Im at the point where Im overindulging in what I call a repetoire of code. Realistically, I doubt that ill ever be a programmer. It was fun to write in a language other than English. I picked up a free book from the 1970s on the language 'Basic'. I adore the depth of axiom logic in the text. I also struggle in my classes. I cant remember shit. Everything is confusing. Id like to identify my Schizophrenia as something other than incompetant and vulgar; ya know I want to feel like a woman and not a sloppy joe.(lame pun) Im scared that my purpose in life is useless and far from the sovereignty of what I truly want for myself. I dont intend on being labeled as selfish for that. I certainly dont need to be feel like Im too sloppy and disgusting and useless for that gorgeous dress I had in mind. I want so badly to have the illusion of whiteness erased so that my true colors can refract. Yes I have a crush on a programmer who drives me to try harder and organize my life so that I can embody a confidence that has a foundation of actual complete tasks. Im 29 and well so it goes.

Is my feminine Mo0rish rage unoriginal?

1. Don't objectify me.

2. Don't insinuate my intentions.

3. Don't judge me without getting judged back.

4. Why do white people ruin it for white passing people? Yeah I said it.

5. We're only friends and that's it.

6. If you call me a name online, I have a birthday paradox for that.

7. Don't steal my game engine.

8. I won't see you in person.

9. Don't start shit.

10. No, I am not gaslighting you.

11. Inner beauty is within me. I'm not a doll. I'm a superhero.

https://www.tumblr.com/broken-netherwrld/782586733930889216/it-seems-as-though-we-are-building-a-world-of-game

Gallery

#include 
#include 
#include 
#include 
#include 
#include 
#include 
#include 

using namespace std;
using u32 = uint32_t;
using u16 = uint16_t;

constexpr int BDAY_HASH_BITS = 20;
constexpr int SAMPLE_LEN = 7;
constexpr size_t BDAY_LIMIT = 1u << 14;
constexpr int KEY_BITS = 16;
constexpr size_t KEYSPACE = (1u << KEY_BITS);

u32 double_encrypt(u16 key1, u16 key2, const string& sample);

int main() {
    srand(static_cast(time(nullptr)));
    while (true) {
        u16 key1 = rand() & 0xFFFF;
        u16 key2 = rand() & 0xFFFF;
        unordered_map> hash_map;
        for (size_t i = 0; i < BDAY_LIMIT; ++i) {
            string sample;
            for (int j = 0; j < SAMPLE_LEN; ++j)
                sample += 'A' + (rand() % 26);
            u32 enc_hash = double_encrypt(key1, key2, sample);
            hash_map[enc_hash].push_back(sample);
        }
        for (const auto& [hash, samples] : hash_map)
            if (samples.size() > 1) {
                cout << "Eryday my Birthday paradox: "
                     << hex << setw(4) << setfill('0') << key1 << " "
                     << setw(4) << key2 << dec << endl;
                for (const string& s : samples) cout << "  Sample: " << s << endl;
                return 0;
            }
    }
}
u32 double_encrypt(u16 key1, u16 key2, const string& sample) {
    u32 hash = 0;
    for (char c : sample)
        hash = (hash * 31 + c) ^ key1;
    hash ^= key2;
    return hash & ((1u << BDAY_HASH_BITS) - 1);
}


    
  
#include 
#include 
#include 
#include 
using namespace std;
enum class ActionType{EDUCATE,ORGANIZE_MEETING,BUILD_ALLIANCE,MOBILIZE_COMMUNITY,CONSOLIDATE_STRUCTURE,REST};
struct WorldState{int communitySupport;int educationLevel;int pressure;int solidarity;int organizationStrength;};
class IstiqlylahAI{
public:
ActionType decide(const WorldState& ws){
if(ws.educationLevel<40)return ActionType::EDUCATE;
if(ws.pressure>70&&ws.solidarity<60)return ActionType::BUILD_ALLIANCE;
if(ws.organizationStrength<50)return ActionType::CONSOLIDATE_STRUCTURE;
if(ws.communitySupport>60&&ws.educationLevel>60)return ActionType::MOBILIZE_COMMUNITY;
if(ws.communitySupport<50)return ActionType::ORGANIZE_MEETING;
return ActionType::REST;}
static string actionToString(ActionType a){
switch(a){
case ActionType::EDUCATE:return"توعية المجتمع (Educate the community).";
case ActionType::ORGANIZE_MEETING:return"تنظيم اجتماع شعبي (Organize a community meeting).";
case ActionType::BUILD_ALLIANCE:return"بناء التحالفات والتضامن (Build solidarity alliances).";
case ActionType::MOBILIZE_COMMUNITY:return"تعبئة المجتمع حول القضايا المشتركة (Mobilize community).";
case ActionType::CONSOLIDATE_STRUCTURE:return"تقوية البناء الداخلي للحركة (Strengthen internal structure).";
default:return"استراحة وتأمل (Rest and reflect).";}}};
class RevolutionGame{
private:
bool running=true;int ticks=0;WorldState ws;IstiqlylahAI ai;
public:
RevolutionGame(){ws={50,20,30,25,20};}
bool isRunning()const{return running;}
void update(){
ActionType action=ai.decide(ws);
cout<<"\nالإجراء المختار: "<12)running=false;
std::this_thread::sleep_for(std::chrono::milliseconds(600));}
void render()const{
cout<<"\n-----------------------------\n";
cout<<" حالة ثورة الاستقلال (Istiqlylah Revolution State)\n";
cout<<"-----------------------------\n";
cout<<" دعم المجتمع     : "<
#include 
#include 
static const float PI=3.1415f;
static const float EPS=0.0001f;
struct Vec3{
    float x;
    float y;
    float z;
};
static Vec3 add(const Vec3& a, const Vec3& b){
    Vec3 r={a.x+b.x,a.y+b.y,a.z+b.z};
    return r;
}
static Vec3 sub(const Vec3& a, const Vec3& b){
    Vec3 r={a.x-b.x,a.y-b.y,a.z-b.z};
    return r;
}
static Vec3 mul(const Vec3& v, float s) {
    Vec3 r = { v.x * s, v.y * s, v.z * s };
    return r;
}
static float length(const Vec3& v){
    return std::sqrt(v.x * v.x + v.y * v.y + v.z * v.z);
}
static Vec3 normalize(const Vec3& v){
    float len=length(v);
    if(len points;
};
enum Phase{
    PHASE_ENTER,
    PHASE_WALK,
    PHASE_POSE,
    PHASE_TURN,
    PHASE_EXIT,
    PHASE_DONE
};
class CatwalkModel{
public:
    explicit CatwalkModel(const Runway& r)
        :runway(r),
        position(r.points[0].position),
        targetIndex(1),
        phase(PHASE_ENTER),
        speed(1.3f),
        rotation(0.0f),
        time(0.0f),
        phaseTime(0.0f){}
    void update(float dt){
        time+=dt;
        switch(phase){
            case PHASE_ENTER:
            case PHASE_WALK:
            case PHASE_EXIT:
                updateWalk(dt);
                updateAnimation();
                break;
            case PHASE_POSE:
                updatePose(dt);
                break;
            case PHASE_TURN:
                updateTurn(dt);
                break;
            defaut:
                break;
        }
    }
    bool finished() const{
        return phase==PHASE_DONE;
    }
private:
    const Runway& runway;
    Vec3 position;
    unsigned int targetIndex;
    Phase phase;
    float speed;
    float rotation;
    float time;
    float phaseTime;
    void updateWalk(float dt){
        Vec3 target=runway.points[targetIndex].position;
        Vec3 dir=normalize(sub(target, position));
        position=add(position, mul(dir, speed*dt));
        if(length(sub(target, position))<0.05f){
            if(phase==PHASE_EXIT){
                phase=PHASE_DONE;
            }else{
                phase=PHASE_POSE;
                phaseTime=0.0f;
            }
        }
        printState("W a l k");
    }
    void updatePose(float dt){
        phaseTime+=dt;
        printState("P o s e");
        if (phaseTime>= runway.points[targetIndex].poseTime){
            phase=PHASE_TURN;
            phaseTime=0.0f;
        }
    }
    void updateTurn(float dt){
        rotation+=180.0f*dt;
        printState("T u r n");
        if(rotation>=180.f){
           rotation=180.0f;
           targetIndex=0;
           phase=PHASE_EXIT;
        }
    }
    void updateAnimation(){
        float stepFreq=2.0f;
        float hipSway=std::sin(time * stepFreq * 2.0f * PI) * 0.04f;
        float shoulder = -hipSway * 0.6f;
        std::cout
            << "   hip=" << hipSway
            << " shoulder=" << shoulder
            << "\n";
    }
    void printState(const char* label)const{
        std::cout
        <